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1. Berserker II VS Ogre II. what's the best heavy drone? - in Ships and Modules [original thread]
I prefer berserkers. They are faster, have better tracking, and do probably more damage on average against a mix of ships. Against someone with an explosive hardener they do somewhat less damage than Ogres but they get there faster, start hitting ...
- by Bellatrix VanFeldt - at 2007.01.26 18:32:00
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2. Rigs apply after modules on log-in - in Ships and Modules [original thread]
Originally by: Verone Yeah, this does need addressing. It's a serious problem for people logging in space when they don't have the time to get back to a station and are in the middle of 0.0. What happens if you are hauling stuff aro...
- by Bellatrix VanFeldt - at 2007.01.24 16:47:00
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3. Drones - they need love too - in Ships and Modules [original thread]
/signed x infinity If I tell a drone to "Engage Target" it should keep moving and shooting at that target until the target is no longer there. *NOONE* wants *ANY* *OTHER* *BEHAVIOR*. Fixing this will eliminate 80% of the drone hassle. If I recal...
- by Bellatrix VanFeldt - at 2007.01.22 20:31:00
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4. Why rigs is so super expencive (Oveur look here) - in Ships and Modules [original thread]
I think based on the common Blueprint price = 10x item base price CCP was imagining an entire rig would cost around ISK 10 000. Clearly the current prices are way off and CCP needs to fix it.
- by Bellatrix VanFeldt - at 2007.01.22 16:59:00
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5. Best Salvage Boat: Destroyer? - in Ships and Modules [original thread]
Edited by: Bellatrix VanFeldt on 18/01/2007 22:17:18 Originally by: Egil Kolsto Originally by: Lyzander I use a Cormorant for salvaging, but I use it post-missions so no risk of respawns. I use Corm both because I'm Caldari, an...
- by Bellatrix VanFeldt - at 2007.01.18 22:20:00
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6. Armageddon for 2.3M isk? - in Ships and Modules [original thread]
Originally by: AstroPhobic Dont fly an armageddon with that amount of skillpoints. Please... That's ridiculous. Fit it with medium guns, throw on a few heat sinks and tracking computers, and you've got a ship that's at worst stronger t...
- by Bellatrix VanFeldt - at 2007.01.02 16:30:00
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7. Useful Rigs? - in Ships and Modules [original thread]
Originally by: Rasta Farian Can someone more mathmaticaly smart then me explain me which and why are better : -15% recharge rate +15% extra capacitor Thamks -15% recharge rate is really recharge time. The actual rate (charge/time...
- by Bellatrix VanFeldt - at 2006.12.19 02:28:00
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8. New Fighter Ship. - in Ships and Modules [original thread]
Originally by: BC304 Daedalus Oh, I see. How much is a Kessie? Also, should I just get all Standard Launcher I's and use those? If so, how much would it cost? One last question, should I ensure it? Insurance is your friend. For now, i...
- by Bellatrix VanFeldt - at 2006.12.15 03:39:00
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9. Navy Vexor - in Ships and Modules [original thread]
Edited by: Bellatrix VanFeldt on 13/12/2006 20:55:48 Originally by: Iain Curtis I've just been 'given' two of these by an agent. I want to sell one and keep the other for a bash at PvP. Yes, I understand they're expensive, but I didn't...
- by Bellatrix VanFeldt - at 2006.12.13 20:49:00
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10. ECM Fix Ideas: Sensor "Hit points" and individual lock jam chance. - in Ships and Modules [original thread]
Edited by: Bellatrix VanFeldt on 12/12/2006 00:15:46 Originally by: Rylet VanDorn The other idea I had was to possibly change ECM back to previous strengths, but rather than completely locking down an enemy's targetting ability, it wou...
- by Bellatrix VanFeldt - at 2006.12.11 23:58:00
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11. NOS/Neut Fix: Cap resist and hardeners - in Ships and Modules [original thread]
Originally by: Malthros Zenobia The fix for NOS and neuts is to make cap battery cap bonuses be immune to NOS. If I have 7k cap, and 4k is from cap batteries, you're never getting me uber 4k cap with NOS. Cap batteries are so hard to ...
- by Bellatrix VanFeldt - at 2006.12.11 21:54:00
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12. its time ! FIX TEH MWD ! - in Ships and Modules [original thread]
I support removing the cap penalty. As I understand it this was a nerf intended to combat multiple MWDs at the same time and is no longer needed now that we can only mount one. The fitting costs are high enough already. Ships with a MWD bonus sho...
- by Bellatrix VanFeldt - at 2006.12.04 17:48:00
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13. Could the NOS problem not be simply fixed by... - in Ships and Modules [original thread]
Originally by: Alowishus Idea 1) Make Nos sig radius based like turrets, decreasing as sig radius goes down I like this idea. I also support cap resists and cap hardeners that will allow you to reduce the amount of cap sucked from you. ...
- by Bellatrix VanFeldt - at 2006.12.01 20:02:00
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14. NOS/Neut Fix: Cap resist and hardeners - in Ships and Modules [original thread]
Originally by: Kulmid I like this idea very much but would only increase the uberness of the nosdomi, he would still deal full DPS and if you harden your cap, your tank isn't strong enough, harden your tank, your cap will not hold.. NO...
- by Bellatrix VanFeldt - at 2006.11.30 19:16:00
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15. NOS/Neut Fix: Cap resist and hardeners - in Ships and Modules [original thread]
Originally by: Aeaus Originally by: Epsillon Originally by: Bellatrix VanFeldt Minmatar: 0% Why am I not surprised? Why not Caldari 0% and Minmatar 10% Caldari only need to run a tank, Minmatar a tank and speed. ...
- by Bellatrix VanFeldt - at 2006.11.30 16:48:00
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16. NOS/Neut Fix: Cap resist and hardeners - in Ships and Modules [original thread]
Edited by: Bellatrix VanFeldt on 30/11/2006 00:37:20 Originally by: Matalino Or how about a module for increasing your cap, then it would be useful even when you aren't being NOS'ed? A cap battery is generally only useful if you fi...
- by Bellatrix VanFeldt - at 2006.11.30 00:35:00
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17. NOS/Neut Fix: Cap resist and hardeners - in Ships and Modules [original thread]
(originally posted in game design forum but I don't think anyone reads that) I suggest adding a "Cap resistance" that would affect the amount of cap drained or neutralized by cap weapons such as NOS and Neutralizers. In addition, add cap hardener...
- by Bellatrix VanFeldt - at 2006.11.29 22:13:00
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18. PvP rocket frigates - in Ships and Modules [original thread]
Worm is nice too if you don't mind spending the isk, +50% missile velocity
- by Bellatrix VanFeldt - at 2006.11.27 21:00:00
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19. Faction ships and Kali - in Ships and Modules [original thread]
Originally by: FraXy Heard from a friend that a Dev responded that faction ships are meant to be rare collecter`s items. Originally by: FraXy ...because faction ships are meant to be used in PvE/PvP Care to explain this li...
- by Bellatrix VanFeldt - at 2006.11.15 00:59:00
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20. Drone Damage: Ishtar vs Dominix - Broke? - in Ships and Modules [original thread]
I'm working toward HAC skills right now to fly an Ishtar so I'd love a response from CCP on this issue.
- by Bellatrix VanFeldt - at 2006.11.14 21:31:00
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